Bounty Hunting, Player Movement Smoothing & Bullet Level Interactions | Star Citizen Sunday

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-Keep up with all the news over the past week from CIG's upcoming epic space sim, Star Citizen. This week, Star Citizen Live talks about the upcoming changes to bounty hunting and cargo hauling, we hear more regarding sprints to make player movements smoother, plus the future of FPS down to the bullet level interactions.

-Miguel Johnson Music:

LINKS:
-SCL:
-Roadmap Roundup:
-Lore Post:
-Sub Flair:
-SQ42 Monthly Report:

MY VIDEO LINKS:
-SQ42 Monthly Report:
-Bounty Hunting:

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Music Used:
-Miguel Johnson:
-Pedro Macedo Camacho
-Geoff Zanelli
-Unofficial Soundtrack to Star Citizen

All info in this video is available to view at the RSI website found here:

Star Citizen is an open developement, croud funded project from Cloud Imperium. Consisting of 2 games, Squadron 42 a single player, story driven campaign putting you in the middle of the Vanduul attacks as an up and coming UEE Navy pilot, and Star Citizen, a highly detailed
first person MMO set within a persistent universe where there are no limits. This includes, space, and ground aspects, massive space ships with full interiors and interactions, a full dynamic economy which reacts to the players actions allowing for anything you can imagine.
It is all being built on the StarEngine (a modified version of Amazons Lumberyard Engine).
Please bare in mind that this is heavily WIP and in an alpha state in which much of the foundational tech to make it a reality is still being developed. Both games do not have set release dates yet but you can play the alpha build for the PU MMO which makes consistent progress
with quarterly patch releases throughout the year.

I am an independant content creator and a fan of the game, I am not paid by Cloud Imperium however I do accept ships from them to giveaway to my community but this will by no means influence my opinion or what I say and believe about the project.
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